![]() ![]() There are some aesthetic minor changes to the heads-up display, but it still looks recognizably like a Like a Dragon game and one that was originally developed on less powerful hardware, as some of the more barren environments can attest to. However, the most noticeable change is the vastly superior depth of field that makes the well-shot cutscenes even more cinematic. Lighting is more realistic, meaning everything loses that strange yellow glow from the original. Character models have been slightly reworked. Side-by-side comparisons show the multiple ways the visuals have improved, though. Ishin utilizes a new engine (Unreal Engine 4), but this remake isn’t a full visual overhaul like The Last of Us Part I and not nearly as dramatic as the Resident Evil 2 and 3 remakes. Like a Dragon: Ishin not only brings that entry to other territories but expands upon the original game and opens it up to a whole new audience. While remasters and ports have given newer players access to many of its earlier entries, Ryu Ga Gotoku Ishin remained locked to Japan and out of reach for those who don’t import games and know the native language. Its popularity outside of Japan finally grew outside of its niche at or around Yakuza 0 when it was released in North America and Europe in 2017. Walking through towns feels like stepping back in time, and taking in a spot of virtual tourism is great.The Like a Dragon series (formerly known as Yakuza) has taken off over the years. ![]() The game is set in late-Edo Japan, and the world has been created with incredible care and attention. The remake feels incredibly well done, for the most part. Combat is well thought out and, while challenging, never felt impossible. You can also obtain Trooper Cards, which allow powerful abilities to be used with each fighting style. ![]() This is the first time a mechanic like this has been introduced in a Yakuza game, and it’s great for adding to the immersive experience. In addition, weapons and equipment can also be improved by visiting a blacksmith. This was a nice blend of gameplay mechanics and story mechanics to make you feel like you were improving naturally. Side quests around trainers in the game world can also help improve those skills. As you fight and build up combos, you will get scored at the end and can earn points to level up the skills in each combat style’s skill tree. It can be challenging to get sword fighting to feel and look good in a game, but Like a Dragon: Ishin! does this very well. This is a more agile blend of swordsman and gunslinger, and wielding both as you dance around the screen dispatching foes is genuinely satisfying. Gunslinger is great for ranged combat, but if you want a truly unique experience, pick wild dancer when you can. Brawler is a martial arts style, while katana relies on the sword. Each has its own unique set of moves, combos, and playstyles. You have four styles to pick from when in combat: brawler, swordsman, gunslinger, and wild dancer. The free-form combat makes the action sequences more fluid and works well with a controller or traditional keyboard/mouse. Combat in Like a Dragon: Ishin!Ĭombat in Like a Dragon: Ishin! is what you’d expect from a game in the Yakuza series before the 2020 Yakuza: Like a Dragon implemented turn-based combat. Similarly, whether using a keyboard/mouse combo or a controller, the controls felt smooth and responsive. I particularly like the nods to real people of the time, even though this story is a work of fiction. With the main quest, the side stories and the minigames, this is a wonderful historical action game with a unique but fitting story. I can’t fault the fun this game offers, though. Someone with better editing skills than me could assemble them together and make a Japanese cinema-inspired short movie with them. As with all Yakuza games, the cutscenes are frequent and lengthy, so while the flow of gaming can take a hit, they’re a joy. ![]()
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